■ 영문 제목 : Global VR Gaming Console Market Growth 2021-2026 | |
![]() | ■ 상품코드 : LPI-2201K05828 ■ 조사/발행회사 : LP Information ■ 발행일 : 2021년 12월 (※2025년 최신판이 있습니다. 문의 주세요.) ■ 페이지수 : 103 ■ 작성언어 : 영어 ■ 보고서 형태 : PDF ■ 납품 방식 : E메일 ■ 조사대상 지역 : 글로벌 ■ 산업 분야 : 소비재 |
Single User (1명 열람용) | USD3,660 ⇒환산₩4,941,000 | 견적의뢰/주문/질문 |
Multi User (5명 열람용) | USD5,490 ⇒환산₩7,411,500 | 견적의뢰/주문/질문 |
Corporate User (동일기업내 공유가능) | USD7,320 ⇒환산₩9,882,000 | 견적의뢰/구입/질문 |
※가격옵션 설명 - 납기는 즉일~2일소요됩니다. 3일이상 소요되는 경우는 별도표기 또는 연락드립니다. - 지불방법은 계좌이체/무통장입금 또는 카드결제입니다. |
본 조사보고서는 VR 게임 콘솔의 세계시장에 관해서 조사, 분석한 자료로서, 기업별 시장 점유율, 지역별 시장규모 (미주, 미국, 캐나다, 멕시코, 브라질, 아시아, 중국, 일본, 한국, 동남아시아, 인도, 유럽, 독일, 프랑스, 영국, 이탈리아, 러시아, 중동/아프리카, 이집트, 남아프리카, 터키, 중동GCC국 등), 시장동향, 판매/유통업자/고객 리스트, 시장예측 (2021년-2026년), 주요 기업동향 (기업정보, 제품, 판매량, 매출, 가격, 매출총이익) 등의 정보를 포함하고 있습니다. 또한, 주요지역의 종류별 시장규모 (휴대용 게임기, 가정용 게임기)와 용도별 시장규모 (상업용, 주택용) 데이터도 수록되어 있습니다. - 조사 범위 - 경영자용 요약 - 기업별 VR 게임 콘솔 시장 점유율 - 지역별 VR 게임 콘솔 시장규모 - 주요지역의 종류별 시장규모 (휴대용 게임기, 가정용 게임기) - 주요지역의 용도별 시장규모 (상업용, 주택용) - 미주의 VR 게임 콘솔 시장규모 (미국, 캐나다, 멕시코, 브라질 등) - 아시아의 VR 게임 콘솔 시장규모 (중국, 일본, 한국, 동남아시아, 인도 등) - 유럽의 VR 게임 콘솔 시장규모 (독일, 프랑스, 영국, 이탈리아, 러시아 등) - 중동/아프리카의 VR 게임 콘솔 시장규모 (이집트, 남아프리카, 터키, 중동GCC지역 등) - 시장의 성장요인, 과제, 동향 - 마케팅, 유통업자, 고객리스트 - 세계의 VR 게임 콘솔 시장예측 (2021년-2026년) - 주요 기업동향 (기업정보, 제품, 판매량, 매출, 가격, 매출총이익) ZEISS Group, Xiaomi, Virtuix Omni, Sony Corporation, Oculus, Samsung, HP Development Company, Microsoft Corporation, HTC Corporation, Nintendo - 조사의 결과/결론 |
According to this latest study, the 2021 growth of VR Gaming Console will have significant change from previous year. By the most conservative estimates of global VR Gaming Console market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ xx million in 2020. Over the next five years the VR Gaming Console market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2026.
This report presents a comprehensive overview, market shares, and growth opportunities of VR Gaming Console market by product type, application, key manufacturers and key regions and countries.
Segmentation by type: breakdown data from 2016 to 2021, in Section 2.3; and forecast to 2026 in section 11.7.
Handheld Consoles
Home Consoles
Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 11.8.
Commercial
Residential
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in Chapter 3.
ZEISS Group
Xiaomi
Virtuix Omni
Sony Corporation
Oculus
Samsung
HP Development Company
Microsoft Corporation
HTC Corporation
Nintendo
1 Scope of the Report 2 Executive Summary 3 Global VR Gaming Console by Company 4 VR Gaming Console by Region 5 Americas 6 APAC 7 Europe 8 Middle East & Africa 9 Market Drivers, Challenges and Trends 10 Marketing, Distributors and Customer 11 Global VR Gaming Console Market Forecast 12 Key Players Analysis 13 Research Findings and Conclusion List of TablesTable 1. VR Gaming Console Consumption CAGR by Region (2020-2026) & ($ Millions) Table 2. Major Players of Handheld Consoles Table 3. Major Players of Home Consoles Table 4. Global VR Gaming Console Sales by Type (2016-2021) & (K Units) Table 5. Global VR Gaming Console Sales Market Share by Type (2016-2021) Table 6. Global VR Gaming Console Revenue by Type (2016-2021) & ($ million) Table 7. Global VR Gaming Console Revenue Market Share by Type (2016-2021) Table 8. Global VR Gaming Console Sale Price by Type (2016-2021) Table 9. Global VR Gaming Console Sales by Application (2016-2021) & (K Units) Table 10. Global VR Gaming Console Sales Market Share by Application (2016-2021) Table 11. Global VR Gaming Console Value by Application (2016-2021) Table 12. Global VR Gaming Console Revenue Market Share by Application (2016-2021) Table 13. Global VR Gaming Console Sale Price by Application (2016-2021) Table 14. Global VR Gaming Console Sales by Company (2019-2021) & (K Units) Table 15. Global VR Gaming Console Sales Market Share by Company (2019-2021) Table 16. Global VR Gaming Console Revenue by Company (2019-2021) ($ Millions) Table 17. Global VR Gaming Console Revenue Market Share by Company (2019-2021) Table 18. Global VR Gaming Console Sale Price by Company (2019-2021) Table 19. Key Manufacturers VR Gaming Console Producing Area Distribution and Sales Area Table 20. Players VR Gaming Console Products Offered Table 21. VR Gaming Console Concentration Ratio (CR3, CR5 and CR10) & (2019-2021) Table 22. New Products and Potential Entrants Table 23. Mergers & Acquisitions, Expansion Table 24. Global VR Gaming Console Sales by Region (2016-2021) (K Units) Table 25. Global VR Gaming Console Sales Market Share by Region (2016-2021) Table 26. Global VR Gaming Console Revenue by Region (2016-2021) & ($ Millions) Table 27. Global VR Gaming Console Revenue Market Share by Region (2016-2021) Table 28. Americas VR Gaming Console Sales by Country (2016-2021) & (K Units) Table 29. Americas VR Gaming Console Sales Market Share by Country (2016-2021) Table 30. Americas VR Gaming Console Revenue by Country (2016-2021) & ($ Millions) Table 31. Americas VR Gaming Console Revenue Market Share by Country (2016-2021) Table 32. Americas VR Gaming Console Sales by Type (2016-2021) & (K Units) Table 33. Americas VR Gaming Console Sales Market Share by Type (2016-2021) Table 34. Americas VR Gaming Console Sales by Application (2016-2021) & (K Units) Table 35. Americas VR Gaming Console Sales Market Share by Application (2016-2021) Table 36. APAC VR Gaming Console Sales by Region (2016-2021) & (K Units) Table 37. APAC VR Gaming Console Sales Market Share by Region (2016-2021) Table 38. APAC VR Gaming Console Revenue by Region (2016-2021) & ($ Millions) Table 39. APAC VR Gaming Console Revenue Market Share by Region (2016-2021) Table 40. APAC VR Gaming Console Sales by Type (2016-2021) & (K Units) Table 41. APAC VR Gaming Console Sales Market Share by Type (2016-2021) Table 42. APAC VR Gaming Console Sales by Application (2016-2021) & (K Units) Table 43. APAC VR Gaming Console Sales Market Share by Application (2016-2021) Table 44. Europe VR Gaming Console Sales by Country (2016-2021) & (K Units) Table 45. Europe VR Gaming Console Sales Market Share by Country (2016-2021) Table 46. Europe VR Gaming Console Revenue by Country (2016-2021) & ($ Millions) Table 47. Europe VR Gaming Console Revenue Market Share by Country (2016-2021) Table 48. Europe VR Gaming Console Sales by Type (2016-2021) & (K Units) Table 49. Europe VR Gaming Console Sales Market Share by Type (2016-2021) Table 50. Europe VR Gaming Console Sales by Application (2016-2021) & (K Units) Table 51. Europe VR Gaming Console Sales Market Share by Application (2016-2021) Table 52. Middle East & Africa VR Gaming Console Sales by Country (2016-2021) & (K Units) Table 53. Middle East & Africa VR Gaming Console Sales Market Share by Country (2016-2021) Table 54. Middle East & Africa VR Gaming Console Revenue by Country (2016-2021) & ($ Millions) Table 55. Middle East & Africa VR Gaming Console Revenue Market Share by Country (2016-2021) Table 56. Middle East & Africa VR Gaming Console Sales by Type (2016-2021) & (K Units) Table 57. Middle East & Africa VR Gaming Console Sales Market Share by Type (2016-2021) Table 58. Middle East & Africa VR Gaming Console Sales by Application (2016-2021) & (K Units) Table 59. Middle East & Africa VR Gaming Console Sales Market Share by Application (2016-2021) Table 60. Key and Potential Regions of VR Gaming Console Table 61. Key Application and Potential Industries of VR Gaming Console Table 62. Key Challenges of VR Gaming Console Table 63. Key Trends of VR Gaming Console Table 64. VR Gaming Console Distributors List Table 65. VR Gaming Console Customer List Table 66. Global VR Gaming Console Sales Forecast by Region (2021-2026) & (K Units) Table 67. Global VR Gaming Console Consumption Market Forecast by Region Table 68. Global VR Gaming Console Revenue Forecast by Region (2021-2026) & ($ millions) Table 69. Global VR Gaming Console Revenue Market Share Forecast by Region (2021-2026) Table 70. Americas VR Gaming Console Sales Forecast by Country (2021-2026) & (K Units) Table 71. Americas VR Gaming Console Revenue Forecast by Country (2021-2026) & ($ millions) Table 72. APAC VR Gaming Console Sales Forecast by Region (2021-2026) & (K Units) Table 73. APAC VR Gaming Console Revenue Forecast by Region (2021-2026) & ($ millions) Table 74. Europe VR Gaming Console Sales Forecast by Country (2021-2026) & (K Units) Table 75. Europe VR Gaming Console Revenue Forecast by Country (2021-2026) & ($ millions) Table 76. Middle East & Africa VR Gaming Console Sales Forecast by Country (2021-2026) & (K Units) Table 77. Middle East & Africa VR Gaming Console Revenue Forecast by Country (2021-2026) & ($ millions) Table 78. Global VR Gaming Console Sales Forecast by Type (2021-2026) & (K Units) Table 79. Global VR Gaming Console Sales Market Share Forecast by Type (2021-2026) Table 80. Global VR Gaming Console Revenue Forecast by Type (2021-2026) & ($ Millions) Table 81. Global VR Gaming Console Revenue Market Share Forecast by Type (2021-2026) Table 82. Global VR Gaming Console Sales Forecast by Application (2021-2026) & (K Units) Table 83. Global VR Gaming Console Sales Market Share Forecast by Application (2021-2026) Table 84. Global VR Gaming Console Revenue Forecast by Application (2021-2026) & ($ Millions) Table 85. Global VR Gaming Console Revenue Market Share Forecast by Application (2021-2026) Table 86. ZEISS Group Basic Information, VR Gaming Console Manufacturing Base, Sales Area and Its Competitors Table 87. ZEISS Group VR Gaming Console Product Offered Table 88. ZEISS Group VR Gaming Console Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 89. ZEISS Group Main Business Table 90. ZEISS Group Latest Developments Table 91. Xiaomi Basic Information, VR Gaming Console Manufacturing Base, Sales Area and Its Competitors Table 92. Xiaomi VR Gaming Console Product Offered Table 93. Xiaomi VR Gaming Console Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 94. Xiaomi Main Business Table 95. Xiaomi Latest Developments Table 96. Virtuix Omni Basic Information, VR Gaming Console Manufacturing Base, Sales Area and Its Competitors Table 97. Virtuix Omni VR Gaming Console Product Offered Table 98. Virtuix Omni VR Gaming Console Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 99. Virtuix Omni Main Business Table 100. Virtuix Omni Latest Developments Table 101. Sony Corporation Basic Information, VR Gaming Console Manufacturing Base, Sales Area and Its Competitors Table 102. Sony Corporation VR Gaming Console Product Offered Table 103. Sony Corporation VR Gaming Console Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 104. Sony Corporation Main Business Table 105. Sony Corporation Latest Developments Table 106. Oculus Basic Information, VR Gaming Console Manufacturing Base, Sales Area and Its Competitors Table 107. Oculus VR Gaming Console Product Offered Table 108. Oculus VR Gaming Console Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 109. Oculus Main Business Table 110. Oculus Latest Developments Table 111. Samsung Basic Information, VR Gaming Console Manufacturing Base, Sales Area and Its Competitors Table 112. Samsung VR Gaming Console Product Offered Table 113. Samsung VR Gaming Console Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 114. Samsung Main Business Table 115. Samsung Latest Developments Table 116. HP Development Company Basic Information, VR Gaming Console Manufacturing Base, Sales Area and Its Competitors Table 117. HP Development Company VR Gaming Console Product Offered Table 118. HP Development Company VR Gaming Console Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 119. HP Development Company Main Business Table 120. HP Development Company Latest Developments Table 121. Microsoft Corporation Basic Information, VR Gaming Console Manufacturing Base, Sales Area and Its Competitors Table 122. Microsoft Corporation VR Gaming Console Product Offered Table 123. Microsoft Corporation VR Gaming Console Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 124. Microsoft Corporation Main Business Table 125. Microsoft Corporation Latest Developments Table 126. HTC Corporation Basic Information, VR Gaming Console Manufacturing Base, Sales Area and Its Competitors Table 127. HTC Corporation VR Gaming Console Product Offered Table 128. HTC Corporation VR Gaming Console Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 129. HTC Corporation Main Business Table 130. HTC Corporation Latest Developments Table 131. Nintendo Basic Information, VR Gaming Console Manufacturing Base, Sales Area and Its Competitors Table 132. Nintendo VR Gaming Console Product Offered Table 133. Nintendo VR Gaming Console Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 134. Nintendo Main Business Table 135. Nintendo Latest Developments List of Figures Figure 1. Picture of VR Gaming Console Figure 2. VR Gaming Console Report Years Considered Figure 3. Research Objectives Figure 4. Research Methodology Figure 5. Research Process and Data Source Figure 6. Global VR Gaming Console Sales Growth Rate 2016-2026 (K Units) Figure 7. Global VR Gaming Console Revenue Growth Rate 2016-2026 ($ Millions) Figure 8. VR Gaming Console Sales by Region (2021 & 2026) & ($ millions) Figure 9. Product Picture of Handheld Consoles Figure 10. Product Picture of Home Consoles Figure 11. Global VR Gaming Console Sales Market Share by Type in 2020 Figure 12. Global VR Gaming Console Revenue Market Share by Type (2016-2021) Figure 13. VR Gaming Console Consumed in Commercial Figure 14. Global VR Gaming Console Market: Commercial (2016-2021) & (K Units) Figure 15. VR Gaming Console Consumed in Residential Figure 16. Global VR Gaming Console Market: Residential (2016-2021) & (K Units) Figure 17. Global VR Gaming Console Sales Market Share by Application (2016-2021) Figure 18. Global VR Gaming Console Revenue Market Share by Application in 2020 Figure 19. VR Gaming Console Revenue Market by Company in 2020 ($ Million) Figure 20. Global VR Gaming Console Revenue Market Share by Company in 2020 Figure 21. Global VR Gaming Console Sales Market Share by Regions (2016-2021) Figure 22. Global VR Gaming Console Revenue Market Share by Region in 2020 Figure 23. Americas VR Gaming Console Sales 2016-2021 (K Units) Figure 24. Americas VR Gaming Console Revenue 2016-2021 ($ Millions) Figure 25. APAC VR Gaming Console Sales 2016-2021 (K Units) Figure 26. APAC VR Gaming Console Revenue 2016-2021 ($ Millions) Figure 27. Europe VR Gaming Console Sales 2016-2021 (K Units) Figure 28. Europe VR Gaming Console Revenue 2016-2021 ($ Millions) Figure 29. Middle East & Africa VR Gaming Console Sales 2016-2021 (K Units) Figure 30. Middle East & Africa VR Gaming Console Revenue 2016-2021 ($ Millions) Figure 31. Americas VR Gaming Console Sales Market Share by Country in 2020 Figure 32. Americas VR Gaming Console Revenue Market Share by Country in 2020 Figure 33. Americas VR Gaming Console Sales Market Share by Type in 2020 Figure 34. Americas VR Gaming Console Sales Market Share by Application in 2020 Figure 35. United States VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 36. Canada VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 37. Mexico VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 38. Brazil VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 39. APAC VR Gaming Console Sales Market Share by Region in 2020 Figure 40. APAC VR Gaming Console Revenue Market Share by Regions in 2020 Figure 41. APAC VR Gaming Console Sales Market Share by Type in 2020 Figure 42. APAC VR Gaming Console Sales Market Share by Application in 2020 Figure 43. China VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 44. Japan VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 45. Korea VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 46. Southeast Asia VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 47. India VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 48. Australia VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 49. Europe VR Gaming Console Sales Market Share by Country in 2020 Figure 50. Europe VR Gaming Console Revenue Market Share by Country in 2020 Figure 51. Europe VR Gaming Console Sales Market Share by Type in 2020 Figure 52. Europe VR Gaming Console Sales Market Share by Application in 2020 Figure 53. Germany VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 54. France VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 55. UK VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 56. Italy VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 57. Russia VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 58. Middle East & Africa VR Gaming Console Sales Market Share by Country in 2020 Figure 59. Middle East & Africa VR Gaming Console Revenue Market Share by Country in 2020 Figure 60. Middle East & Africa VR Gaming Console Sales Market Share by Type in 2020 Figure 61. Middle East & Africa VR Gaming Console Sales Market Share by Application in 2020 Figure 62. Egypt VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 63. South Africa VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 64. Israel VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 65. Turkey VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 66. GCC Country VR Gaming Console Revenue Growth 2016-2021 ($ Millions) Figure 67. Channels of Distribution Figure 68. Distributors Profiles |
※본 조사보고서 [세계의 VR 게임 콘솔 시장예측 2021년-2026년] (코드 : LPI-2201K05828) 판매에 관한 면책사항을 반드시 확인하세요. |
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