세계의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장예측 2021년-2026년

■ 영문 제목 : Global Location Based Entertainment Hardware Market Growth 2021-2026

LP Information가 발행한 조사보고서이며, 코드는 LPI-2201K01746 입니다.■ 상품코드 : LPI-2201K01746
■ 조사/발행회사 : LP Information
■ 발행일 : 2021년 12월 (※2025년 최신판이 있습니다. 문의 주세요.)
■ 페이지수 : 111
■ 작성언어 : 영어
■ 보고서 형태 : PDF
■ 납품 방식 : E메일
■ 조사대상 지역 : 글로벌
■ 산업 분야 : 소비재, 식품
■ 판매가격 / 옵션 (부가세 10% 별도)
Single User (1명 열람용)USD3,660 ⇒환산₩5,124,000견적의뢰/주문/질문
Multi User (5명 열람용)USD5,490 ⇒환산₩7,686,000견적의뢰/주문/질문
Corporate User (동일기업내 공유가능)USD7,320 ⇒환산₩10,248,000견적의뢰/구입/질문
가격옵션 설명
- 납기는 즉일~2일소요됩니다. 3일이상 소요되는 경우는 별도표기 또는 연락드립니다.
- 지불방법은 계좌이체/무통장입금 또는 카드결제입니다.
본 조사보고서는 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어의 세계시장에 관해서 조사, 분석한 자료로서, 기업별 시장 점유율, 지역별 시장규모 (미주, 미국, 캐나다, 멕시코, 브라질, 아시아, 중국, 일본, 한국, 동남아시아, 인도, 유럽, 독일, 프랑스, 영국, 이탈리아, 러시아, 중동/아프리카, 이집트, 남아프리카, 터키, 중동GCC국 등), 시장동향, 판매/유통업자/고객 리스트, 시장예측 (2021년-2026년), 주요 기업동향 (기업정보, 제품, 판매량, 매출, 가격, 매출총이익) 등의 정보를 포함하고 있습니다. 또한, 주요지역의 종류별 시장규모 (VR 헤드셋, 카메라, 기타)와 용도별 시장규모 (가정용, 비지니스용) 데이터도 수록되어 있습니다.
- 조사 범위
- 경영자용 요약
- 기업별 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장 점유율
- 지역별 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장규모
- 주요지역의 종류별 시장규모 (VR 헤드셋, 카메라, 기타)
- 주요지역의 용도별 시장규모 (가정용, 비지니스용)
- 미주의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장규모 (미국, 캐나다, 멕시코, 브라질 등)
- 아시아의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장규모 (중국, 일본, 한국, 동남아시아, 인도 등)
- 유럽의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장규모 (독일, 프랑스, 영국, 이탈리아, 러시아 등)
- 중동/아프리카의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장규모 (이집트, 남아프리카, 터키, 중동GCC지역 등)
- 시장의 성장요인, 과제, 동향
- 마케팅, 유통업자, 고객리스트
- 세계의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장예측 (2021년-2026년)
- 주요 기업동향 (기업정보, 제품, 판매량, 매출, 가격, 매출총이익)
Oculus, Vicon, KATVR, Vrsenal, Virtuix Omni, Stricker VR, Optitrack, HP, HTC Vive, Ultrahaptics, Teslasuit, Tactical Haptics, SUBPAC, Ballast VR, HoloSuit, Sony
- 조사의 결과/결론
■ 보고서 개요

According to this latest study, the 2021 growth of Location Based Entertainment Hardware will have significant change from previous year. By the most conservative estimates of global Location Based Entertainment Hardware market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ XX million in 2020. Over the next five years the Location Based Entertainment Hardware market will register a XX% CAGR in terms of revenue, the global market size will reach US$ XX million by 2026.

This report presents a comprehensive overview, market shares, and growth opportunities of Location Based Entertainment Hardware market by product type, application, key manufacturers and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021, in Section 2.3; and forecast to 2026 in section 11.7.
VR Headset
Camera
Others

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 11.8.
Home
Business

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in Chapter 3.
Oculus
Vicon
KATVR
Vrsenal
Virtuix Omni
Stricker VR
Optitrack
HP
HTC Vive
Ultrahaptics
Teslasuit
Tactical Haptics
SUBPAC
Ballast VR
HoloSuit
Sony

■ 보고서 목차

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered

2 Executive Summary
2.1 World Market Overview
2.1.1 Global Location Based Entertainment Hardware Consumption 2016-2026
2.1.2 Location Based Entertainment Hardware Consumption CAGR by Region
2.2 Location Based Entertainment Hardware Segment by Type
2.2.1 VR Headset
2.2.2 Camera
2.2.3 Others
2.3 Location Based Entertainment Hardware Sales by Type
2.3.1 Global Location Based Entertainment Hardware Sales Market Share by Type (2016-2021)
2.3.2 Global Location Based Entertainment Hardware Revenue and Market Share by Type (2016-2021)
2.3.3 Global Location Based Entertainment Hardware Sale Price by Type (2016-2021)
2.4 Location Based Entertainment Hardware Segment by Application
2.4.1 Home
2.4.2 Business
2.5 Location Based Entertainment Hardware Sales by Application
2.5.1 Global Location Based Entertainment Hardware Sale Market Share by Application (2016-2021)
2.5.2 Global Location Based Entertainment Hardware Revenue and Market Share by Application (2016-2021)
2.5.3 Global Location Based Entertainment Hardware Sale Price by Application (2016-2021)

3 Global Location Based Entertainment Hardware by Company
3.1 Global Location Based Entertainment Hardware Sales Market Share by Company
3.1.1 Global Location Based Entertainment Hardware Sales by Company (2019-2021)
3.1.2 Global Location Based Entertainment Hardware Sales Market Share by Company (2019-2021)
3.2 Global Location Based Entertainment Hardware Revenue Market Share by Company
3.2.1 Global Location Based Entertainment Hardware Revenue by Company (2019-2021)
3.2.2 Global Location Based Entertainment Hardware Revenue Market Share by Company (2019-2021)
3.3 Global Location Based Entertainment Hardware Sale Price by Company
3.4 Global Manufacturers Location Based Entertainment Hardware Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Location Based Entertainment Hardware Product Location Distribution
3.4.2 Players Location Based Entertainment Hardware Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2021)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 Location Based Entertainment Hardware by Region
4.1 Global Location Based Entertainment Hardware by Region
4.1.1 Global Location Based Entertainment Hardware Sales by Region
4.1.2 Global Location Based Entertainment Hardware Revenue by Region
4.2 Americas Location Based Entertainment Hardware Sales Growth
4.3 APAC Location Based Entertainment Hardware Sales Growth
4.4 Europe Location Based Entertainment Hardware Sales Growth
4.5 Middle East & Africa Location Based Entertainment Hardware Sales Growth

5 Americas
5.1 Americas Location Based Entertainment Hardware Sales by Country
5.1.1 Americas Location Based Entertainment Hardware Sales by Country (2016-2021)
5.1.2 Americas Location Based Entertainment Hardware Revenue by Country (2016-2021)
5.2 Americas Location Based Entertainment Hardware Sales by Type
5.3 Americas Location Based Entertainment Hardware Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC
6.1 APAC Location Based Entertainment Hardware Sales by Region
6.1.1 APAC Location Based Entertainment Hardware Sales by Region (2016-2021)
6.1.2 APAC Location Based Entertainment Hardware Revenue by Region (2016-2021)
6.2 APAC Location Based Entertainment Hardware Sales by Type
6.3 APAC Location Based Entertainment Hardware Sales by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia

7 Europe
7.1 Europe Location Based Entertainment Hardware by Country
7.1.1 Europe Location Based Entertainment Hardware Sales by Country (2016-2021)
7.1.2 Europe Location Based Entertainment Hardware Revenue by Country (2016-2021)
7.2 Europe Location Based Entertainment Hardware Sales by Type
7.3 Europe Location Based Entertainment Hardware Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 Middle East & Africa
8.1 Middle East & Africa Location Based Entertainment Hardware by Country
8.1.1 Middle East & Africa Location Based Entertainment Hardware Sales by Country (2016-2021)
8.1.2 Middle East & Africa Location Based Entertainment Hardware Revenue by Country (2016-2021)
8.2 Middle East & Africa Location Based Entertainment Hardware Sales by Type
8.3 Middle East & Africa Location Based Entertainment Hardware Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Country

9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Location Based Entertainment Hardware Distributors
10.3 Location Based Entertainment Hardware Customer

11 Global Location Based Entertainment Hardware Market Forecast
11.1 Global Location Based Entertainment Hardware Forecast by Region
11.1.1 Global Location Based Entertainment Hardware Forecast by Regions (2021-2026)
11.2.2 Global Location Based Entertainment Hardware Revenue Forecast by Regions (2021-2026)
11.2 Americas Forecast by Country
11.3 APAC Forecast by Region
11.4 Europe Forecast by Country
11.5 Middle East & Africa Forecast by Country
11.6 Global Location Based Entertainment Hardware Forecast by Type
11.7 Global Location Based Entertainment Hardware Forecast by Application

12 Key Players Analysis
12.1 Oculus
12.1.1 Oculus Company Information
12.1.2 Oculus Location Based Entertainment Hardware Product Offered
12.1.3 Oculus Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.1.4 Oculus Main Business Overview
12.1.5 Oculus Latest Developments
12.2 Vicon
12.2.1 Vicon Company Information
12.2.2 Vicon Location Based Entertainment Hardware Product Offered
12.2.3 Vicon Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.2.4 Vicon Main Business Overview
12.2.5 Vicon Latest Developments
12.3 KATVR
12.3.1 KATVR Company Information
12.3.2 KATVR Location Based Entertainment Hardware Product Offered
12.3.3 KATVR Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.3.4 KATVR Main Business Overview
12.3.5 KATVR Latest Developments
12.4 Vrsenal
12.4.1 Vrsenal Company Information
12.4.2 Vrsenal Location Based Entertainment Hardware Product Offered
12.4.3 Vrsenal Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.4.4 Vrsenal Main Business Overview
12.4.5 Vrsenal Latest Developments
12.5 Virtuix Omni
12.5.1 Virtuix Omni Company Information
12.5.2 Virtuix Omni Location Based Entertainment Hardware Product Offered
12.5.3 Virtuix Omni Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.5.4 Virtuix Omni Main Business Overview
12.5.5 Virtuix Omni Latest Developments
12.6 Stricker VR
12.6.1 Stricker VR Company Information
12.6.2 Stricker VR Location Based Entertainment Hardware Product Offered
12.6.3 Stricker VR Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.6.4 Stricker VR Main Business Overview
12.6.5 Stricker VR Latest Developments
12.7 Optitrack
12.7.1 Optitrack Company Information
12.7.2 Optitrack Location Based Entertainment Hardware Product Offered
12.7.3 Optitrack Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.7.4 Optitrack Main Business Overview
12.7.5 Optitrack Latest Developments
12.8 HP
12.8.1 HP Company Information
12.8.2 HP Location Based Entertainment Hardware Product Offered
12.8.3 HP Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.8.4 HP Main Business Overview
12.8.5 HP Latest Developments
12.9 HTC Vive
12.9.1 HTC Vive Company Information
12.9.2 HTC Vive Location Based Entertainment Hardware Product Offered
12.9.3 HTC Vive Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.9.4 HTC Vive Main Business Overview
12.9.5 HTC Vive Latest Developments
12.10 Ultrahaptics
12.10.1 Ultrahaptics Company Information
12.10.2 Ultrahaptics Location Based Entertainment Hardware Product Offered
12.10.3 Ultrahaptics Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.10.4 Ultrahaptics Main Business Overview
12.10.5 Ultrahaptics Latest Developments
12.11 Teslasuit
12.11.1 Teslasuit Company Information
12.11.2 Teslasuit Location Based Entertainment Hardware Product Offered
12.11.3 Teslasuit Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.11.4 Teslasuit Main Business Overview
12.11.5 Teslasuit Latest Developments
12.12 Tactical Haptics
12.12.1 Tactical Haptics Company Information
12.12.2 Tactical Haptics Location Based Entertainment Hardware Product Offered
12.12.3 Tactical Haptics Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.12.4 Tactical Haptics Main Business Overview
12.12.5 Tactical Haptics Latest Developments
12.13 SUBPAC
12.13.1 SUBPAC Company Information
12.13.2 SUBPAC Location Based Entertainment Hardware Product Offered
12.13.3 SUBPAC Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.13.4 SUBPAC Main Business Overview
12.13.5 SUBPAC Latest Developments
12.14 Ballast VR
12.14.1 Ballast VR Company Information
12.14.2 Ballast VR Location Based Entertainment Hardware Product Offered
12.14.3 Ballast VR Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.14.4 Ballast VR Main Business Overview
12.14.5 Ballast VR Latest Developments
12.15 HoloSuit
12.15.1 HoloSuit Company Information
12.15.2 HoloSuit Location Based Entertainment Hardware Product Offered
12.15.3 HoloSuit Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.15.4 HoloSuit Main Business Overview
12.15.5 HoloSuit Latest Developments
12.16 Sony
12.16.1 Sony Company Information
12.16.2 Sony Location Based Entertainment Hardware Product Offered
12.16.3 Sony Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2019-2021)
12.16.4 Sony Main Business Overview
12.16.5 Sony Latest Developments

13 Research Findings and Conclusion

List of Tables
Table 1. Location Based Entertainment Hardware Consumption CAGR by Region (2020-2026) & ($ Millions)
Table 2. Major Players of VR Headset
Table 3. Major Players of Camera
Table 4. Major Players of Others
Table 5. Global Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 6. Global Location Based Entertainment Hardware Sales Market Share by Type (2016-2021)
Table 7. Global Location Based Entertainment Hardware Revenue by Type (2016-2021) & ($ million)
Table 8. Global Location Based Entertainment Hardware Revenue Market Share by Type (2016-2021)
Table 9. Global Location Based Entertainment Hardware Sale Price by Type (2016-2021)
Table 10. Global Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 11. Global Location Based Entertainment Hardware Sales Market Share by Application (2016-2021)
Table 12. Global Location Based Entertainment Hardware Value by Application (2016-2021)
Table 13. Global Location Based Entertainment Hardware Revenue Market Share by Application (2016-2021)
Table 14. Global Location Based Entertainment Hardware Sale Price by Application (2016-2021)
Table 15. Global Location Based Entertainment Hardware Sales by Company (2019-2021) & (K Units)
Table 16. Global Location Based Entertainment Hardware Sales Market Share by Company (2019-2021)
Table 17. Global Location Based Entertainment Hardware Revenue by Company (2019-2021) ($ Millions)
Table 18. Global Location Based Entertainment Hardware Revenue Market Share by Company (2019-2021)
Table 19. Global Location Based Entertainment Hardware Sale Price by Company (2019-2021)
Table 20. Key Manufacturers Location Based Entertainment Hardware Producing Area Distribution and Sales Area
Table 21. Players Location Based Entertainment Hardware Products Offered
Table 22. Location Based Entertainment Hardware Concentration Ratio (CR3, CR5 and CR10) & (2019-2021)
Table 23. New Products and Potential Entrants
Table 24. Mergers & Acquisitions, Expansion
Table 25. Global Location Based Entertainment Hardware Sales by Region (2016-2021) (K Units)
Table 26. Global Location Based Entertainment Hardware Sales Market Share by Region (2016-2021)
Table 27. Global Location Based Entertainment Hardware Revenue by Region (2016-2021) & ($ Millions)
Table 28. Global Location Based Entertainment Hardware Revenue Market Share by Region (2016-2021)
Table 29. Americas Location Based Entertainment Hardware Sales by Country (2016-2021) & (K Units)
Table 30. Americas Location Based Entertainment Hardware Sales Market Share by Country (2016-2021)
Table 31. Americas Location Based Entertainment Hardware Revenue by Country (2016-2021) & ($ Millions)
Table 32. Americas Location Based Entertainment Hardware Revenue Market Share by Country (2016-2021)
Table 33. Americas Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 34. Americas Location Based Entertainment Hardware Sales Market Share by Type (2016-2021)
Table 35. Americas Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 36. Americas Location Based Entertainment Hardware Sales Market Share by Application (2016-2021)
Table 37. APAC Location Based Entertainment Hardware Sales by Region (2016-2021) & (K Units)
Table 38. APAC Location Based Entertainment Hardware Sales Market Share by Region (2016-2021)
Table 39. APAC Location Based Entertainment Hardware Revenue by Region (2016-2021) & ($ Millions)
Table 40. APAC Location Based Entertainment Hardware Revenue Market Share by Region (2016-2021)
Table 41. APAC Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 42. APAC Location Based Entertainment Hardware Sales Market Share by Type (2016-2021)
Table 43. APAC Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 44. APAC Location Based Entertainment Hardware Sales Market Share by Application (2016-2021)
Table 45. Europe Location Based Entertainment Hardware Sales by Country (2016-2021) & (K Units)
Table 46. Europe Location Based Entertainment Hardware Sales Market Share by Country (2016-2021)
Table 47. Europe Location Based Entertainment Hardware Revenue by Country (2016-2021) & ($ Millions)
Table 48. Europe Location Based Entertainment Hardware Revenue Market Share by Country (2016-2021)
Table 49. Europe Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 50. Europe Location Based Entertainment Hardware Sales Market Share by Type (2016-2021)
Table 51. Europe Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 52. Europe Location Based Entertainment Hardware Sales Market Share by Application (2016-2021)
Table 53. Middle East & Africa Location Based Entertainment Hardware Sales by Country (2016-2021) & (K Units)
Table 54. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Country (2016-2021)
Table 55. Middle East & Africa Location Based Entertainment Hardware Revenue by Country (2016-2021) & ($ Millions)
Table 56. Middle East & Africa Location Based Entertainment Hardware Revenue Market Share by Country (2016-2021)
Table 57. Middle East & Africa Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 58. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Type (2016-2021)
Table 59. Middle East & Africa Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 60. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Application (2016-2021)
Table 61. Key and Potential Regions of Location Based Entertainment Hardware
Table 62. Key Application and Potential Industries of Location Based Entertainment Hardware
Table 63. Key Challenges of Location Based Entertainment Hardware
Table 64. Key Trends of Location Based Entertainment Hardware
Table 65. Location Based Entertainment Hardware Distributors List
Table 66. Location Based Entertainment Hardware Customer List
Table 67. Global Location Based Entertainment Hardware Sales Forecast by Region (2021-2026) & (K Units)
Table 68. Global Location Based Entertainment Hardware Consumption Market Forecast by Region
Table 69. Global Location Based Entertainment Hardware Revenue Forecast by Region (2021-2026) & ($ millions)
Table 70. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Region (2021-2026)
Table 71. Americas Location Based Entertainment Hardware Sales Forecast by Country (2021-2026) & (K Units)
Table 72. Americas Location Based Entertainment Hardware Revenue Forecast by Country (2021-2026) & ($ millions)
Table 73. APAC Location Based Entertainment Hardware Sales Forecast by Region (2021-2026) & (K Units)
Table 74. APAC Location Based Entertainment Hardware Revenue Forecast by Region (2021-2026) & ($ millions)
Table 75. Europe Location Based Entertainment Hardware Sales Forecast by Country (2021-2026) & (K Units)
Table 76. Europe Location Based Entertainment Hardware Revenue Forecast by Country (2021-2026) & ($ millions)
Table 77. Middle East & Africa Location Based Entertainment Hardware Sales Forecast by Country (2021-2026) & (K Units)
Table 78. Middle East & Africa Location Based Entertainment Hardware Revenue Forecast by Country (2021-2026) & ($ millions)
Table 79. Global Location Based Entertainment Hardware Sales Forecast by Type (2021-2026) & (K Units)
Table 80. Global Location Based Entertainment Hardware Sales Market Share Forecast by Type (2021-2026)
Table 81. Global Location Based Entertainment Hardware Revenue Forecast by Type (2021-2026) & ($ Millions)
Table 82. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Type (2021-2026)
Table 83. Global Location Based Entertainment Hardware Sales Forecast by Application (2021-2026) & (K Units)
Table 84. Global Location Based Entertainment Hardware Sales Market Share Forecast by Application (2021-2026)
Table 85. Global Location Based Entertainment Hardware Revenue Forecast by Application (2021-2026) & ($ Millions)
Table 86. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Application (2021-2026)
Table 87. Oculus Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 88. Oculus Location Based Entertainment Hardware Product Offered
Table 89. Oculus Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 90. Oculus Main Business
Table 91. Oculus Latest Developments
Table 92. Vicon Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 93. Vicon Location Based Entertainment Hardware Product Offered
Table 94. Vicon Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 95. Vicon Main Business
Table 96. Vicon Latest Developments
Table 97. KATVR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 98. KATVR Location Based Entertainment Hardware Product Offered
Table 99. KATVR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 100. KATVR Main Business
Table 101. KATVR Latest Developments
Table 102. Vrsenal Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 103. Vrsenal Location Based Entertainment Hardware Product Offered
Table 104. Vrsenal Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 105. Vrsenal Main Business
Table 106. Vrsenal Latest Developments
Table 107. Virtuix Omni Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 108. Virtuix Omni Location Based Entertainment Hardware Product Offered
Table 109. Virtuix Omni Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 110. Virtuix Omni Main Business
Table 111. Virtuix Omni Latest Developments
Table 112. Stricker VR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 113. Stricker VR Location Based Entertainment Hardware Product Offered
Table 114. Stricker VR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 115. Stricker VR Main Business
Table 116. Stricker VR Latest Developments
Table 117. Optitrack Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 118. Optitrack Location Based Entertainment Hardware Product Offered
Table 119. Optitrack Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 120. Optitrack Main Business
Table 121. Optitrack Latest Developments
Table 122. HP Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 123. HP Location Based Entertainment Hardware Product Offered
Table 124. HP Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 125. HP Main Business
Table 126. HP Latest Developments
Table 127. HTC Vive Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 128. HTC Vive Location Based Entertainment Hardware Product Offered
Table 129. HTC Vive Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 130. HTC Vive Main Business
Table 131. HTC Vive Latest Developments
Table 132. Ultrahaptics Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 133. Ultrahaptics Location Based Entertainment Hardware Product Offered
Table 134. Ultrahaptics Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 135. Ultrahaptics Main Business
Table 136. Ultrahaptics Latest Developments
Table 137. Teslasuit Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 138. Teslasuit Location Based Entertainment Hardware Product Offered
Table 139. Teslasuit Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 140. Teslasuit Main Business
Table 141. Teslasuit Latest Developments
Table 142. Tactical Haptics Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 143. Tactical Haptics Location Based Entertainment Hardware Product Offered
Table 144. Tactical Haptics Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 145. Tactical Haptics Main Business
Table 146. Tactical Haptics Latest Developments
Table 147. SUBPAC Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 148. SUBPAC Location Based Entertainment Hardware Product Offered
Table 149. SUBPAC Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 150. SUBPAC Main Business
Table 151. SUBPAC Latest Developments
Table 152. Ballast VR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 153. Ballast VR Location Based Entertainment Hardware Product Offered
Table 154. Ballast VR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 155. Ballast VR Main Business
Table 156. Ballast VR Latest Developments
Table 157. HoloSuit Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 158. HoloSuit Location Based Entertainment Hardware Product Offered
Table 159. HoloSuit Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 160. HoloSuit Main Business
Table 161. HoloSuit Latest Developments
Table 162. Sony Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 163. Sony Location Based Entertainment Hardware Product Offered
Table 164. Sony Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 165. Sony Main Business
Table 166. Sony Latest Developments
List of Figures
Figure 1. Picture of Location Based Entertainment Hardware
Figure 2. Location Based Entertainment Hardware Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Location Based Entertainment Hardware Sales Growth Rate 2016-2026 (K Units)
Figure 7. Global Location Based Entertainment Hardware Revenue Growth Rate 2016-2026 ($ Millions)
Figure 8. Location Based Entertainment Hardware Sales by Region (2021 & 2026) & ($ millions)
Figure 9. Product Picture of VR Headset
Figure 10. Product Picture of Camera
Figure 11. Product Picture of Others
Figure 12. Global Location Based Entertainment Hardware Sales Market Share by Type in 2020
Figure 13. Global Location Based Entertainment Hardware Revenue Market Share by Type (2016-2021)
Figure 14. Location Based Entertainment Hardware Consumed in Home
Figure 15. Global Location Based Entertainment Hardware Market: Home (2016-2021) & (K Units)
Figure 16. Location Based Entertainment Hardware Consumed in Business
Figure 17. Global Location Based Entertainment Hardware Market: Business (2016-2021) & (K Units)
Figure 18. Global Location Based Entertainment Hardware Sales Market Share by Application (2016-2021)
Figure 19. Global Location Based Entertainment Hardware Revenue Market Share by Application in 2020
Figure 20. Location Based Entertainment Hardware Revenue Market by Company in 2020 ($ Million)
Figure 21. Global Location Based Entertainment Hardware Revenue Market Share by Company in 2020
Figure 22. Global Location Based Entertainment Hardware Sales Market Share by Regions (2016-2021)
Figure 23. Global Location Based Entertainment Hardware Revenue Market Share by Region in 2020
Figure 24. Americas Location Based Entertainment Hardware Sales 2016-2021 (K Units)
Figure 25. Americas Location Based Entertainment Hardware Revenue 2016-2021 ($ Millions)
Figure 26. APAC Location Based Entertainment Hardware Sales 2016-2021 (K Units)
Figure 27. APAC Location Based Entertainment Hardware Revenue 2016-2021 ($ Millions)
Figure 28. Europe Location Based Entertainment Hardware Sales 2016-2021 (K Units)
Figure 29. Europe Location Based Entertainment Hardware Revenue 2016-2021 ($ Millions)
Figure 30. Middle East & Africa Location Based Entertainment Hardware Sales 2016-2021 (K Units)
Figure 31. Middle East & Africa Location Based Entertainment Hardware Revenue 2016-2021 ($ Millions)
Figure 32. Americas Location Based Entertainment Hardware Sales Market Share by Country in 2020
Figure 33. Americas Location Based Entertainment Hardware Revenue Market Share by Country in 2020
Figure 34. Americas Location Based Entertainment Hardware Sales Market Share by Type in 2020
Figure 35. Americas Location Based Entertainment Hardware Sales Market Share by Application in 2020
Figure 36. United States Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 37. Canada Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 38. Mexico Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 39. Brazil Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 40. APAC Location Based Entertainment Hardware Sales Market Share by Region in 2020
Figure 41. APAC Location Based Entertainment Hardware Revenue Market Share by Regions in 2020
Figure 42. APAC Location Based Entertainment Hardware Sales Market Share by Type in 2020
Figure 43. APAC Location Based Entertainment Hardware Sales Market Share by Application in 2020
Figure 44. China Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 45. Japan Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 46. Korea Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 47. Southeast Asia Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 48. India Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 49. Australia Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 50. Europe Location Based Entertainment Hardware Sales Market Share by Country in 2020
Figure 51. Europe Location Based Entertainment Hardware Revenue Market Share by Country in 2020
Figure 52. Europe Location Based Entertainment Hardware Sales Market Share by Type in 2020
Figure 53. Europe Location Based Entertainment Hardware Sales Market Share by Application in 2020
Figure 54. Germany Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 55. France Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 56. UK Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 57. Italy Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 58. Russia Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 59. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Country in 2020
Figure 60. Middle East & Africa Location Based Entertainment Hardware Revenue Market Share by Country in 2020
Figure 61. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Type in 2020
Figure 62. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Application in 2020
Figure 63. Egypt Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 64. South Africa Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 65. Israel Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 66. Turkey Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 67. GCC Country Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions)
Figure 68. Channels of Distribution
Figure 69. Distributors Profiles
※본 조사보고서 [세계의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장예측 2021년-2026년] (코드 : LPI-2201K01746) 판매에 관한 면책사항을 반드시 확인하세요.
※본 조사보고서 [세계의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장예측 2021년-2026년] 에 대해서 E메일 문의는 여기를 클릭하세요.
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