| ■ 영문 제목 : Global Location Based Entertainment Hardware Market Growth 2021-2026 | |
| ■ 상품코드 : LPI-2201K01746 ■ 조사/발행회사 : LP Information ■ 발행일 : 2021년 12월 (※2025년 최신판이 있습니다. 문의 주세요.) ■ 페이지수 : 111 ■ 작성언어 : 영어 ■ 보고서 형태 : PDF ■ 납품 방식 : E메일 ■ 조사대상 지역 : 글로벌 ■ 산업 분야 : 소비재, 식품 | |
| Single User (1명 열람용) | USD3,660 ⇒환산₩5,124,000 | 견적의뢰/주문/질문 |
| Multi User (5명 열람용) | USD5,490 ⇒환산₩7,686,000 | 견적의뢰/주문/질문 |
| Corporate User (동일기업내 공유가능) | USD7,320 ⇒환산₩10,248,000 | 견적의뢰/구입/질문 |
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※가격옵션 설명 - 납기는 즉일~2일소요됩니다. 3일이상 소요되는 경우는 별도표기 또는 연락드립니다. - 지불방법은 계좌이체/무통장입금 또는 카드결제입니다. |
| 본 조사보고서는 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어의 세계시장에 관해서 조사, 분석한 자료로서, 기업별 시장 점유율, 지역별 시장규모 (미주, 미국, 캐나다, 멕시코, 브라질, 아시아, 중국, 일본, 한국, 동남아시아, 인도, 유럽, 독일, 프랑스, 영국, 이탈리아, 러시아, 중동/아프리카, 이집트, 남아프리카, 터키, 중동GCC국 등), 시장동향, 판매/유통업자/고객 리스트, 시장예측 (2021년-2026년), 주요 기업동향 (기업정보, 제품, 판매량, 매출, 가격, 매출총이익) 등의 정보를 포함하고 있습니다. 또한, 주요지역의 종류별 시장규모 (VR 헤드셋, 카메라, 기타)와 용도별 시장규모 (가정용, 비지니스용) 데이터도 수록되어 있습니다. - 조사 범위 - 경영자용 요약 - 기업별 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장 점유율 - 지역별 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장규모 - 주요지역의 종류별 시장규모 (VR 헤드셋, 카메라, 기타) - 주요지역의 용도별 시장규모 (가정용, 비지니스용) - 미주의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장규모 (미국, 캐나다, 멕시코, 브라질 등) - 아시아의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장규모 (중국, 일본, 한국, 동남아시아, 인도 등) - 유럽의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장규모 (독일, 프랑스, 영국, 이탈리아, 러시아 등) - 중동/아프리카의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장규모 (이집트, 남아프리카, 터키, 중동GCC지역 등) - 시장의 성장요인, 과제, 동향 - 마케팅, 유통업자, 고객리스트 - 세계의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장예측 (2021년-2026년) - 주요 기업동향 (기업정보, 제품, 판매량, 매출, 가격, 매출총이익) Oculus, Vicon, KATVR, Vrsenal, Virtuix Omni, Stricker VR, Optitrack, HP, HTC Vive, Ultrahaptics, Teslasuit, Tactical Haptics, SUBPAC, Ballast VR, HoloSuit, Sony - 조사의 결과/결론 |
According to this latest study, the 2021 growth of Location Based Entertainment Hardware will have significant change from previous year. By the most conservative estimates of global Location Based Entertainment Hardware market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ XX million in 2020. Over the next five years the Location Based Entertainment Hardware market will register a XX% CAGR in terms of revenue, the global market size will reach US$ XX million by 2026.
This report presents a comprehensive overview, market shares, and growth opportunities of Location Based Entertainment Hardware market by product type, application, key manufacturers and key regions and countries.
Segmentation by type: breakdown data from 2016 to 2021, in Section 2.3; and forecast to 2026 in section 11.7.
VR Headset
Camera
Others
Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 11.8.
Home
Business
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in Chapter 3.
Oculus
Vicon
KATVR
Vrsenal
Virtuix Omni
Stricker VR
Optitrack
HP
HTC Vive
Ultrahaptics
Teslasuit
Tactical Haptics
SUBPAC
Ballast VR
HoloSuit
Sony
1 Scope of the Report 2 Executive Summary 3 Global Location Based Entertainment Hardware by Company 4 Location Based Entertainment Hardware by Region 5 Americas 6 APAC 7 Europe 8 Middle East & Africa 9 Market Drivers, Challenges and Trends 10 Marketing, Distributors and Customer 11 Global Location Based Entertainment Hardware Market Forecast 12 Key Players Analysis 13 Research Findings and Conclusion List of TablesTable 1. Location Based Entertainment Hardware Consumption CAGR by Region (2020-2026) & ($ Millions) Table 2. Major Players of VR Headset Table 3. Major Players of Camera Table 4. Major Players of Others Table 5. Global Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units) Table 6. Global Location Based Entertainment Hardware Sales Market Share by Type (2016-2021) Table 7. Global Location Based Entertainment Hardware Revenue by Type (2016-2021) & ($ million) Table 8. Global Location Based Entertainment Hardware Revenue Market Share by Type (2016-2021) Table 9. Global Location Based Entertainment Hardware Sale Price by Type (2016-2021) Table 10. Global Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units) Table 11. Global Location Based Entertainment Hardware Sales Market Share by Application (2016-2021) Table 12. Global Location Based Entertainment Hardware Value by Application (2016-2021) Table 13. Global Location Based Entertainment Hardware Revenue Market Share by Application (2016-2021) Table 14. Global Location Based Entertainment Hardware Sale Price by Application (2016-2021) Table 15. Global Location Based Entertainment Hardware Sales by Company (2019-2021) & (K Units) Table 16. Global Location Based Entertainment Hardware Sales Market Share by Company (2019-2021) Table 17. Global Location Based Entertainment Hardware Revenue by Company (2019-2021) ($ Millions) Table 18. Global Location Based Entertainment Hardware Revenue Market Share by Company (2019-2021) Table 19. Global Location Based Entertainment Hardware Sale Price by Company (2019-2021) Table 20. Key Manufacturers Location Based Entertainment Hardware Producing Area Distribution and Sales Area Table 21. Players Location Based Entertainment Hardware Products Offered Table 22. Location Based Entertainment Hardware Concentration Ratio (CR3, CR5 and CR10) & (2019-2021) Table 23. New Products and Potential Entrants Table 24. Mergers & Acquisitions, Expansion Table 25. Global Location Based Entertainment Hardware Sales by Region (2016-2021) (K Units) Table 26. Global Location Based Entertainment Hardware Sales Market Share by Region (2016-2021) Table 27. Global Location Based Entertainment Hardware Revenue by Region (2016-2021) & ($ Millions) Table 28. Global Location Based Entertainment Hardware Revenue Market Share by Region (2016-2021) Table 29. Americas Location Based Entertainment Hardware Sales by Country (2016-2021) & (K Units) Table 30. Americas Location Based Entertainment Hardware Sales Market Share by Country (2016-2021) Table 31. Americas Location Based Entertainment Hardware Revenue by Country (2016-2021) & ($ Millions) Table 32. Americas Location Based Entertainment Hardware Revenue Market Share by Country (2016-2021) Table 33. Americas Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units) Table 34. Americas Location Based Entertainment Hardware Sales Market Share by Type (2016-2021) Table 35. Americas Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units) Table 36. Americas Location Based Entertainment Hardware Sales Market Share by Application (2016-2021) Table 37. APAC Location Based Entertainment Hardware Sales by Region (2016-2021) & (K Units) Table 38. APAC Location Based Entertainment Hardware Sales Market Share by Region (2016-2021) Table 39. APAC Location Based Entertainment Hardware Revenue by Region (2016-2021) & ($ Millions) Table 40. APAC Location Based Entertainment Hardware Revenue Market Share by Region (2016-2021) Table 41. APAC Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units) Table 42. APAC Location Based Entertainment Hardware Sales Market Share by Type (2016-2021) Table 43. APAC Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units) Table 44. APAC Location Based Entertainment Hardware Sales Market Share by Application (2016-2021) Table 45. Europe Location Based Entertainment Hardware Sales by Country (2016-2021) & (K Units) Table 46. Europe Location Based Entertainment Hardware Sales Market Share by Country (2016-2021) Table 47. Europe Location Based Entertainment Hardware Revenue by Country (2016-2021) & ($ Millions) Table 48. Europe Location Based Entertainment Hardware Revenue Market Share by Country (2016-2021) Table 49. Europe Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units) Table 50. Europe Location Based Entertainment Hardware Sales Market Share by Type (2016-2021) Table 51. Europe Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units) Table 52. Europe Location Based Entertainment Hardware Sales Market Share by Application (2016-2021) Table 53. Middle East & Africa Location Based Entertainment Hardware Sales by Country (2016-2021) & (K Units) Table 54. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Country (2016-2021) Table 55. Middle East & Africa Location Based Entertainment Hardware Revenue by Country (2016-2021) & ($ Millions) Table 56. Middle East & Africa Location Based Entertainment Hardware Revenue Market Share by Country (2016-2021) Table 57. Middle East & Africa Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units) Table 58. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Type (2016-2021) Table 59. Middle East & Africa Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units) Table 60. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Application (2016-2021) Table 61. Key and Potential Regions of Location Based Entertainment Hardware Table 62. Key Application and Potential Industries of Location Based Entertainment Hardware Table 63. Key Challenges of Location Based Entertainment Hardware Table 64. Key Trends of Location Based Entertainment Hardware Table 65. Location Based Entertainment Hardware Distributors List Table 66. Location Based Entertainment Hardware Customer List Table 67. Global Location Based Entertainment Hardware Sales Forecast by Region (2021-2026) & (K Units) Table 68. Global Location Based Entertainment Hardware Consumption Market Forecast by Region Table 69. Global Location Based Entertainment Hardware Revenue Forecast by Region (2021-2026) & ($ millions) Table 70. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Region (2021-2026) Table 71. Americas Location Based Entertainment Hardware Sales Forecast by Country (2021-2026) & (K Units) Table 72. Americas Location Based Entertainment Hardware Revenue Forecast by Country (2021-2026) & ($ millions) Table 73. APAC Location Based Entertainment Hardware Sales Forecast by Region (2021-2026) & (K Units) Table 74. APAC Location Based Entertainment Hardware Revenue Forecast by Region (2021-2026) & ($ millions) Table 75. Europe Location Based Entertainment Hardware Sales Forecast by Country (2021-2026) & (K Units) Table 76. Europe Location Based Entertainment Hardware Revenue Forecast by Country (2021-2026) & ($ millions) Table 77. Middle East & Africa Location Based Entertainment Hardware Sales Forecast by Country (2021-2026) & (K Units) Table 78. Middle East & Africa Location Based Entertainment Hardware Revenue Forecast by Country (2021-2026) & ($ millions) Table 79. Global Location Based Entertainment Hardware Sales Forecast by Type (2021-2026) & (K Units) Table 80. Global Location Based Entertainment Hardware Sales Market Share Forecast by Type (2021-2026) Table 81. Global Location Based Entertainment Hardware Revenue Forecast by Type (2021-2026) & ($ Millions) Table 82. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Type (2021-2026) Table 83. Global Location Based Entertainment Hardware Sales Forecast by Application (2021-2026) & (K Units) Table 84. Global Location Based Entertainment Hardware Sales Market Share Forecast by Application (2021-2026) Table 85. Global Location Based Entertainment Hardware Revenue Forecast by Application (2021-2026) & ($ Millions) Table 86. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Application (2021-2026) Table 87. Oculus Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 88. Oculus Location Based Entertainment Hardware Product Offered Table 89. Oculus Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 90. Oculus Main Business Table 91. Oculus Latest Developments Table 92. Vicon Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 93. Vicon Location Based Entertainment Hardware Product Offered Table 94. Vicon Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 95. Vicon Main Business Table 96. Vicon Latest Developments Table 97. KATVR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 98. KATVR Location Based Entertainment Hardware Product Offered Table 99. KATVR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 100. KATVR Main Business Table 101. KATVR Latest Developments Table 102. Vrsenal Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 103. Vrsenal Location Based Entertainment Hardware Product Offered Table 104. Vrsenal Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 105. Vrsenal Main Business Table 106. Vrsenal Latest Developments Table 107. Virtuix Omni Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 108. Virtuix Omni Location Based Entertainment Hardware Product Offered Table 109. Virtuix Omni Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 110. Virtuix Omni Main Business Table 111. Virtuix Omni Latest Developments Table 112. Stricker VR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 113. Stricker VR Location Based Entertainment Hardware Product Offered Table 114. Stricker VR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 115. Stricker VR Main Business Table 116. Stricker VR Latest Developments Table 117. Optitrack Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 118. Optitrack Location Based Entertainment Hardware Product Offered Table 119. Optitrack Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 120. Optitrack Main Business Table 121. Optitrack Latest Developments Table 122. HP Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 123. HP Location Based Entertainment Hardware Product Offered Table 124. HP Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 125. HP Main Business Table 126. HP Latest Developments Table 127. HTC Vive Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 128. HTC Vive Location Based Entertainment Hardware Product Offered Table 129. HTC Vive Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 130. HTC Vive Main Business Table 131. HTC Vive Latest Developments Table 132. Ultrahaptics Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 133. Ultrahaptics Location Based Entertainment Hardware Product Offered Table 134. Ultrahaptics Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 135. Ultrahaptics Main Business Table 136. Ultrahaptics Latest Developments Table 137. Teslasuit Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 138. Teslasuit Location Based Entertainment Hardware Product Offered Table 139. Teslasuit Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 140. Teslasuit Main Business Table 141. Teslasuit Latest Developments Table 142. Tactical Haptics Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 143. Tactical Haptics Location Based Entertainment Hardware Product Offered Table 144. Tactical Haptics Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 145. Tactical Haptics Main Business Table 146. Tactical Haptics Latest Developments Table 147. SUBPAC Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 148. SUBPAC Location Based Entertainment Hardware Product Offered Table 149. SUBPAC Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 150. SUBPAC Main Business Table 151. SUBPAC Latest Developments Table 152. Ballast VR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 153. Ballast VR Location Based Entertainment Hardware Product Offered Table 154. Ballast VR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 155. Ballast VR Main Business Table 156. Ballast VR Latest Developments Table 157. HoloSuit Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 158. HoloSuit Location Based Entertainment Hardware Product Offered Table 159. HoloSuit Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 160. HoloSuit Main Business Table 161. HoloSuit Latest Developments Table 162. Sony Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors Table 163. Sony Location Based Entertainment Hardware Product Offered Table 164. Sony Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E) Table 165. Sony Main Business Table 166. Sony Latest Developments List of Figures Figure 1. Picture of Location Based Entertainment Hardware Figure 2. Location Based Entertainment Hardware Report Years Considered Figure 3. Research Objectives Figure 4. Research Methodology Figure 5. Research Process and Data Source Figure 6. Global Location Based Entertainment Hardware Sales Growth Rate 2016-2026 (K Units) Figure 7. Global Location Based Entertainment Hardware Revenue Growth Rate 2016-2026 ($ Millions) Figure 8. Location Based Entertainment Hardware Sales by Region (2021 & 2026) & ($ millions) Figure 9. Product Picture of VR Headset Figure 10. Product Picture of Camera Figure 11. Product Picture of Others Figure 12. Global Location Based Entertainment Hardware Sales Market Share by Type in 2020 Figure 13. Global Location Based Entertainment Hardware Revenue Market Share by Type (2016-2021) Figure 14. Location Based Entertainment Hardware Consumed in Home Figure 15. Global Location Based Entertainment Hardware Market: Home (2016-2021) & (K Units) Figure 16. Location Based Entertainment Hardware Consumed in Business Figure 17. Global Location Based Entertainment Hardware Market: Business (2016-2021) & (K Units) Figure 18. Global Location Based Entertainment Hardware Sales Market Share by Application (2016-2021) Figure 19. Global Location Based Entertainment Hardware Revenue Market Share by Application in 2020 Figure 20. Location Based Entertainment Hardware Revenue Market by Company in 2020 ($ Million) Figure 21. Global Location Based Entertainment Hardware Revenue Market Share by Company in 2020 Figure 22. Global Location Based Entertainment Hardware Sales Market Share by Regions (2016-2021) Figure 23. Global Location Based Entertainment Hardware Revenue Market Share by Region in 2020 Figure 24. Americas Location Based Entertainment Hardware Sales 2016-2021 (K Units) Figure 25. Americas Location Based Entertainment Hardware Revenue 2016-2021 ($ Millions) Figure 26. APAC Location Based Entertainment Hardware Sales 2016-2021 (K Units) Figure 27. APAC Location Based Entertainment Hardware Revenue 2016-2021 ($ Millions) Figure 28. Europe Location Based Entertainment Hardware Sales 2016-2021 (K Units) Figure 29. Europe Location Based Entertainment Hardware Revenue 2016-2021 ($ Millions) Figure 30. Middle East & Africa Location Based Entertainment Hardware Sales 2016-2021 (K Units) Figure 31. Middle East & Africa Location Based Entertainment Hardware Revenue 2016-2021 ($ Millions) Figure 32. Americas Location Based Entertainment Hardware Sales Market Share by Country in 2020 Figure 33. Americas Location Based Entertainment Hardware Revenue Market Share by Country in 2020 Figure 34. Americas Location Based Entertainment Hardware Sales Market Share by Type in 2020 Figure 35. Americas Location Based Entertainment Hardware Sales Market Share by Application in 2020 Figure 36. United States Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 37. Canada Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 38. Mexico Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 39. Brazil Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 40. APAC Location Based Entertainment Hardware Sales Market Share by Region in 2020 Figure 41. APAC Location Based Entertainment Hardware Revenue Market Share by Regions in 2020 Figure 42. APAC Location Based Entertainment Hardware Sales Market Share by Type in 2020 Figure 43. APAC Location Based Entertainment Hardware Sales Market Share by Application in 2020 Figure 44. China Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 45. Japan Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 46. Korea Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 47. Southeast Asia Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 48. India Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 49. Australia Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 50. Europe Location Based Entertainment Hardware Sales Market Share by Country in 2020 Figure 51. Europe Location Based Entertainment Hardware Revenue Market Share by Country in 2020 Figure 52. Europe Location Based Entertainment Hardware Sales Market Share by Type in 2020 Figure 53. Europe Location Based Entertainment Hardware Sales Market Share by Application in 2020 Figure 54. Germany Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 55. France Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 56. UK Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 57. Italy Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 58. Russia Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 59. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Country in 2020 Figure 60. Middle East & Africa Location Based Entertainment Hardware Revenue Market Share by Country in 2020 Figure 61. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Type in 2020 Figure 62. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Application in 2020 Figure 63. Egypt Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 64. South Africa Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 65. Israel Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 66. Turkey Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 67. GCC Country Location Based Entertainment Hardware Revenue Growth 2016-2021 ($ Millions) Figure 68. Channels of Distribution Figure 69. Distributors Profiles |
| ※본 조사보고서 [세계의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장예측 2021년-2026년] (코드 : LPI-2201K01746) 판매에 관한 면책사항을 반드시 확인하세요. |
| ※본 조사보고서 [세계의 로케이션 베이스 엔터테인먼트 (LBE) 하드웨어 시장예측 2021년-2026년] 에 대해서 E메일 문의는 여기를 클릭하세요. |